feat(inventory): auto-recover from a transient stream failure
Instead of showing a retry button on the first failure, silently re-open the inventory stream with exponential backoff (250ms→4s, 6 attempts, staying in the loading spinner). The startup DB-not-ready race clears in well under a second, so the user just sees the spinner briefly and the list appears — no tap needed. Only after the retry budget is exhausted do we surface the manual-retry error. Tests cover auto-recovery, no error flicker during retries, and the give-up path (via fake_async to fast-forward the backoff).
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3 changed files with 94 additions and 34 deletions
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@ -167,6 +167,18 @@ class InventoryCubit extends Cubit<InventoryState> {
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>?
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_sub;
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/// Pending auto-retry, cancelled on a fresh (re)subscribe or on close.
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Timer? _retryTimer;
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/// Consecutive stream failures since the last good emission. Drives the
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/// backoff and, once [_maxAutoRetries] is hit, the switch to a manual retry.
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int _failures = 0;
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/// How many times we silently re-open the stream before giving up and asking
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/// the user. The startup DB-not-ready race clears in well under a second, so
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/// a handful of backed-off attempts recovers it without the user noticing.
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static const _maxAutoRetries = 6;
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/// (Re)opens the combined inventory subscription (list + draft tray). One
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/// subscription only: two separate StreamGroups here re-emit in a loop that
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/// hangs widget tests — see watchInventoryView.
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@ -174,26 +186,48 @@ class InventoryCubit extends Cubit<InventoryState> {
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/// The onError handler is load-bearing: without it a transient stream failure
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/// (e.g. the encrypted DB not yet ready at startup) would go unhandled and
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/// leave [InventoryState.loading] true forever — the "stuck spinner" that a
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/// restart clears. On error we drop out of loading and surface [error] so the
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/// UI can offer [retry].
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/// restart clears. On error we auto-retry with backoff (staying in [loading]
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/// so the user just sees the spinner briefly), and only surface [error] for a
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/// manual [retry] once the transient window has clearly passed.
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void _subscribe() {
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_retryTimer?.cancel();
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_sub?.cancel();
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_sub = _repo.watchInventoryView().listen(
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(view) => emit(
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state.copyWith(
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items: view.items,
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drafts: view.drafts,
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loading: false,
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error: () => null,
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),
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),
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onError: (Object e) =>
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emit(state.copyWith(loading: false, error: () => '$e')),
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(view) {
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_failures = 0;
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emit(
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state.copyWith(
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items: view.items,
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drafts: view.drafts,
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loading: false,
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error: () => null,
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),
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);
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},
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onError: _onStreamError,
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);
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}
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/// Re-opens the inventory stream after a failure, back to the loading state.
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void _onStreamError(Object e) {
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if (isClosed) return;
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_failures++;
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if (_failures <= _maxAutoRetries) {
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// Exponential backoff capped at ~4s: 250ms, 500ms, 1s, 2s, 4s, 4s.
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final delayMs = (250 * (1 << (_failures - 1))).clamp(250, 4000);
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// Stay in loading — an auto-recovering spinner, not an error screen.
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_retryTimer = Timer(Duration(milliseconds: delayMs), () {
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if (!isClosed) _subscribe();
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});
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} else {
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// Transient window has passed; hand it to the user.
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emit(state.copyWith(loading: false, error: () => '$e'));
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}
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}
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/// Re-opens the inventory stream on demand (from the manual retry button),
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/// resetting the auto-retry budget and returning to the loading state.
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void retry() {
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_failures = 0;
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emit(state.copyWith(loading: true, error: () => null));
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_subscribe();
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}
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@ -269,6 +303,7 @@ class InventoryCubit extends Cubit<InventoryState> {
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@override
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Future<void> close() async {
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_retryTimer?.cancel();
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await _sub?.cancel();
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return super.close();
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}
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