perf(android): R8, bitmap downscaling, edge-to-edge; recover device compat; publish to production
Device compatibility (regression fix): - The CAMERA permission (from zxing_barcode_scanner / image_picker) implicitly required android.hardware.camera, excluding camera-less devices — Play showed Automotive -96%, Chromebook -86%, TV -25%. Declare camera & location uses-feature required="false" to keep those devices supported. - Detect a real camera at runtime (PackageManager.FEATURE_CAMERA_ANY via the existing MethodChannel), cache it at bootstrap, and hide the QR scan button and the camera photo-source option when absent, so no broken actions are offered. Play "app optimization" recommendations: - Enable R8 (isMinifyEnabled + isShrinkResources) with keep rules for the OCR (tesseract4android), SQLCipher and notifications JNI/reflection code. - Bitmap downscaling: cacheWidth/cacheHeight (and ResizeImage for avatars) on list thumbnails and avatars so photos decode to on-screen size, not full res. - Edge-to-edge: opt in with transparent system bars in main(). Release flow: - Tagged builds now publish to the production track at 100% (was internal); add a manual deploy_internal lane as a QA safety net. - Document country/region availability as a Play Console setting (not in-repo).
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17 changed files with 232 additions and 21 deletions
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@ -9,6 +9,7 @@ import 'data/variety_repository.dart';
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import 'di/injector.dart';
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import 'i18n/strings.g.dart';
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import 'services/auto_backup_service.dart';
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import 'services/camera_availability.dart';
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import 'services/coarse_location.dart';
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import 'services/inbox_service.dart';
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import 'services/locale_store.dart';
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@ -50,6 +51,11 @@ class _BootstrapState extends State<Bootstrap> {
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Future<TaneApp> _boot() async {
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await configureDependencies();
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// Detect camera presence once, before the home screen builds, so camera-less
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// devices (Chromebooks, Automotive, some TVs) hide the QR scan / camera UI
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// instead of offering broken actions. Non-Android platforms keep the default.
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await initCameraAvailability();
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// The saved language lives in the keystore, so it can only be applied once
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// DI is up. Until now the splash showed in the device language (it has no
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// text), so there is no visible flip.
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