perf(android): R8, bitmap downscaling, edge-to-edge; recover device compat; publish to production
Device compatibility (regression fix): - The CAMERA permission (from zxing_barcode_scanner / image_picker) implicitly required android.hardware.camera, excluding camera-less devices — Play showed Automotive -96%, Chromebook -86%, TV -25%. Declare camera & location uses-feature required="false" to keep those devices supported. - Detect a real camera at runtime (PackageManager.FEATURE_CAMERA_ANY via the existing MethodChannel), cache it at bootstrap, and hide the QR scan button and the camera photo-source option when absent, so no broken actions are offered. Play "app optimization" recommendations: - Enable R8 (isMinifyEnabled + isShrinkResources) with keep rules for the OCR (tesseract4android), SQLCipher and notifications JNI/reflection code. - Bitmap downscaling: cacheWidth/cacheHeight (and ResizeImage for avatars) on list thumbnails and avatars so photos decode to on-screen size, not full res. - Edge-to-edge: opt in with transparent system bars in main(). Release flow: - Tagged builds now publish to the production track at 100% (was internal); add a manual deploy_internal lane as a QA safety net. - Document country/region availability as a Play Console setting (not in-repo).
This commit is contained in:
parent
f17ae7751c
commit
071be44851
17 changed files with 232 additions and 21 deletions
|
|
@ -34,7 +34,19 @@ class PeerAvatar extends StatelessWidget {
|
|||
if (pic.startsWith('data:')) {
|
||||
final bytes = decodeDataUri(pic);
|
||||
if (bytes != null) {
|
||||
return CircleAvatar(radius: radius, backgroundImage: MemoryImage(bytes));
|
||||
// Decode the photo down to the avatar's on-screen size (in physical
|
||||
// pixels) instead of full resolution — the "bitmap downscaling" Play
|
||||
// recommends. A tiny disc never needs a multi-megapixel decode.
|
||||
final side = (radius * 2 * MediaQuery.devicePixelRatioOf(context))
|
||||
.round();
|
||||
return CircleAvatar(
|
||||
radius: radius,
|
||||
backgroundImage: ResizeImage(
|
||||
MemoryImage(bytes),
|
||||
width: side,
|
||||
height: side,
|
||||
),
|
||||
);
|
||||
}
|
||||
} else if (pic.startsWith(avatarGlyphPrefix)) {
|
||||
final glyph = avatarGlyphChar(pic.substring(avatarGlyphPrefix.length));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue