perf(android): R8, bitmap downscaling, edge-to-edge; recover device compat; publish to production
Device compatibility (regression fix): - The CAMERA permission (from zxing_barcode_scanner / image_picker) implicitly required android.hardware.camera, excluding camera-less devices — Play showed Automotive -96%, Chromebook -86%, TV -25%. Declare camera & location uses-feature required="false" to keep those devices supported. - Detect a real camera at runtime (PackageManager.FEATURE_CAMERA_ANY via the existing MethodChannel), cache it at bootstrap, and hide the QR scan button and the camera photo-source option when absent, so no broken actions are offered. Play "app optimization" recommendations: - Enable R8 (isMinifyEnabled + isShrinkResources) with keep rules for the OCR (tesseract4android), SQLCipher and notifications JNI/reflection code. - Bitmap downscaling: cacheWidth/cacheHeight (and ResizeImage for avatars) on list thumbnails and avatars so photos decode to on-screen size, not full res. - Edge-to-edge: opt in with transparent system bars in main(). Release flow: - Tagged builds now publish to the production track at 100% (was internal); add a manual deploy_internal lane as a QA safety net. - Document country/region availability as a Play Console setting (not in-repo).
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parent
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17 changed files with 232 additions and 21 deletions
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@ -4,6 +4,7 @@ import 'package:flutter/material.dart';
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import 'package:image_picker/image_picker.dart';
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import '../i18n/strings.g.dart';
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import '../services/camera_availability.dart';
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/// Asks the user to take a photo or pick one from the gallery, then returns its
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/// bytes (or null if cancelled/unavailable). Camera failures — e.g. on desktop,
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@ -16,12 +17,15 @@ Future<Uint8List?> pickPhoto(BuildContext context) async {
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ListTile(
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key: const Key('photo.source.camera'),
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leading: const Icon(Icons.photo_camera_outlined),
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title: Text(t.photo.camera),
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onTap: () => Navigator.of(sheetContext).pop(ImageSource.camera),
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),
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// Only offer the camera when the device actually has one; camera-less
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// devices (Chromebooks, Automotive, some TVs) fall back to gallery.
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if (deviceHasCamera)
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ListTile(
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key: const Key('photo.source.camera'),
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leading: const Icon(Icons.photo_camera_outlined),
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title: Text(t.photo.camera),
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onTap: () => Navigator.of(sheetContext).pop(ImageSource.camera),
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),
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ListTile(
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key: const Key('photo.source.gallery'),
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leading: const Icon(Icons.photo_library_outlined),
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@ -57,12 +61,15 @@ Future<List<Uint8List>> pickPhotos(BuildContext context) async {
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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ListTile(
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key: const Key('photos.source.camera'),
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leading: const Icon(Icons.photo_camera_outlined),
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title: Text(t.photo.camera),
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onTap: () => Navigator.of(sheetContext).pop(ImageSource.camera),
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),
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// Only offer the camera when the device actually has one; camera-less
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// devices (Chromebooks, Automotive, some TVs) fall back to gallery.
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if (deviceHasCamera)
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ListTile(
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key: const Key('photos.source.camera'),
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leading: const Icon(Icons.photo_camera_outlined),
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title: Text(t.photo.camera),
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onTap: () => Navigator.of(sheetContext).pop(ImageSource.camera),
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),
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ListTile(
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key: const Key('photos.source.gallery'),
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leading: const Icon(Icons.photo_library_outlined),
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