refactor(social): one shared relay connection per identity
Every feature (offers, messaging, trust, profile, the inbox listener) used to open its OWN RelayPool via social.openSession — several sockets to the same relays, more battery, and reconnection logic living only in the inbox listener. Add SocialConnection: ONE shared session per identity, lazily connected and reused by all. It watches connectivity — dropping the session when the network goes and reconnecting when it returns, announcing each change on a sessions stream so the inbox listener re-subscribes automatically. Callers get the session via connection.session() and never close it (the connection owns its lifecycle); recreated/disposed on an identity switch. - InboxService now consumes the shared connection (subscribes on its sessions stream) instead of owning its own socket + connectivity code. - createOffersCubit + the chat/market/profile screens use the shared connection; dead createMessagesCubit/createTrustCubit factories removed. - DI registers SocialConnection per identity; Bootstrap starts it (after the inbox subscribes); switchSocialAccount disposes + recreates it. Tests: SocialConnection lifecycle (reuse, concurrent connect, offline drop + reconnect, unreachable retry) with a fake opener + online stream; inbox test updated. nostr added as a dev_dependency for the channel fake.
This commit is contained in:
parent
e2b88b4f26
commit
bb4ee2fd89
19 changed files with 431 additions and 280 deletions
|
|
@ -1,110 +1,89 @@
|
|||
import 'dart:async';
|
||||
|
||||
import 'package:commons_core/commons_core.dart';
|
||||
import 'package:connectivity_plus/connectivity_plus.dart';
|
||||
import 'package:flutter/foundation.dart';
|
||||
|
||||
import '../i18n/strings.g.dart';
|
||||
import 'message_store.dart';
|
||||
import 'notification_service.dart';
|
||||
import 'profile_cache.dart';
|
||||
import 'social_service.dart';
|
||||
import 'social_settings.dart';
|
||||
import 'social_connection.dart';
|
||||
import 'social_service.dart' show SocialSession;
|
||||
import 'unread_service.dart';
|
||||
|
||||
/// App-wide inbox listener for private messages (NIP-17).
|
||||
///
|
||||
/// Without this, a message only arrived while its specific chat screen was
|
||||
/// open — so a first message from a new peer was invisible (nothing in local
|
||||
/// storage, so nothing in the inbox list, so you never opened the chat, so you
|
||||
/// never subscribed). This keeps ONE long-lived subscription for the whole app
|
||||
/// while online: it persists every incoming message to the [MessageStore] and
|
||||
/// fires [changes] so the inbox list refreshes. Reconnects when the network
|
||||
/// returns; degrades to nothing offline (local-first).
|
||||
/// Without this, a message only arrived while its specific chat screen was open
|
||||
/// — so a first message from a new peer was invisible. This keeps one inbox
|
||||
/// subscription over the SHARED [SocialConnection] for the whole app while
|
||||
/// online: it persists every incoming message to the [MessageStore], updates
|
||||
/// unread counts, fires an OS notification, and fires [changes] so the inbox
|
||||
/// list refreshes. It re-subscribes automatically each time the connection
|
||||
/// reconnects (and stops when it drops), because it listens to the connection's
|
||||
/// session stream rather than owning a socket itself.
|
||||
///
|
||||
/// Foreground only — background/push delivery is a later concern.
|
||||
class InboxService {
|
||||
InboxService({
|
||||
required SocialService social,
|
||||
required SocialSettings settings,
|
||||
required SocialConnection connection,
|
||||
required String selfPubkey,
|
||||
required MessageStore store,
|
||||
ProfileCache? profileCache,
|
||||
UnreadService? unread,
|
||||
NotificationService? notifications,
|
||||
}) : _social = social,
|
||||
_settings = settings,
|
||||
}) : _connection = connection,
|
||||
_selfPubkey = selfPubkey,
|
||||
_store = store,
|
||||
_profileCache = profileCache,
|
||||
_unread = unread,
|
||||
_notifications = notifications;
|
||||
|
||||
final SocialService _social;
|
||||
final SocialSettings _settings;
|
||||
final SocialConnection _connection;
|
||||
final String _selfPubkey;
|
||||
final MessageStore _store;
|
||||
final ProfileCache? _profileCache;
|
||||
final UnreadService? _unread;
|
||||
final NotificationService? _notifications;
|
||||
|
||||
final _changes = StreamController<void>.broadcast();
|
||||
SocialSession? _session;
|
||||
StreamSubscription<SocialSession?>? _sessionsSub;
|
||||
StreamSubscription<PrivateMessage>? _inboxSub;
|
||||
StreamSubscription<List<ConnectivityResult>>? _connSub;
|
||||
SocialSession? _session;
|
||||
bool _started = false;
|
||||
bool _connecting = false;
|
||||
|
||||
/// Fires (with no payload) after a NEW message is persisted — the inbox list
|
||||
/// listens to this to reload. Broadcast, so several screens can listen.
|
||||
/// Fires (no payload) after a NEW message is persisted — the inbox list
|
||||
/// listens to reload. Broadcast, so several screens can listen.
|
||||
Stream<void> get changes => _changes.stream;
|
||||
|
||||
/// Begins listening. Idempotent. Connects now if online, and (re)connects
|
||||
/// whenever the network returns. Safe to call once at app start.
|
||||
Future<void> start() async {
|
||||
/// Begins listening. Subscribe to the connection's sessions BEFORE the
|
||||
/// connection starts connecting, so the first session is caught too.
|
||||
void start() {
|
||||
if (_started) return;
|
||||
_started = true;
|
||||
try {
|
||||
_connSub = Connectivity().onConnectivityChanged.listen((results) {
|
||||
final offline =
|
||||
results.isEmpty || results.every((r) => r == ConnectivityResult.none);
|
||||
if (offline) {
|
||||
_dropSession();
|
||||
} else {
|
||||
unawaited(_connect());
|
||||
}
|
||||
});
|
||||
} catch (_) {
|
||||
// Platform without connectivity support — just try once below.
|
||||
}
|
||||
await _connect();
|
||||
_sessionsSub = _connection.sessions.listen(_onSession);
|
||||
// In case the connection is already up (a screen connected first).
|
||||
final current = _connection.current;
|
||||
if (current != null) _onSession(current);
|
||||
}
|
||||
|
||||
/// Opens a session and subscribes to the inbox, if not already connected.
|
||||
/// Guarded so overlapping connectivity events can't open two sessions.
|
||||
Future<void> _connect() async {
|
||||
if (_session != null || _connecting) return; // already (being) connected
|
||||
_connecting = true;
|
||||
try {
|
||||
final relays = await _settings.relayUrls();
|
||||
if (relays.isEmpty) return; // offline / unconfigured
|
||||
final session = await _social.openSession(relays);
|
||||
if (!_started) {
|
||||
await session.close(); // stopped while connecting
|
||||
return;
|
||||
}
|
||||
_session = session;
|
||||
/// (Re)binds the inbox subscription to [session] — the connection handing us a
|
||||
/// fresh session (reconnect) or null (dropped).
|
||||
void _onSession(SocialSession? session) {
|
||||
if (identical(session, _session) && _inboxSub != null) return;
|
||||
unawaited(_inboxSub?.cancel());
|
||||
_inboxSub = null;
|
||||
_session = session;
|
||||
if (session != null) {
|
||||
_inboxSub = session.messages.inbox().listen(
|
||||
ingest,
|
||||
onError: (_) => _dropSession(), // relay dropped — retry on next change
|
||||
);
|
||||
} catch (_) {
|
||||
// No relay reachable — a later connectivity change retries.
|
||||
} finally {
|
||||
_connecting = false;
|
||||
ingest,
|
||||
onError: (_) {}, // drop handled by the connection's reconnect
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
/// Persists one incoming [message] (deduped) and, when it's new, fires
|
||||
/// [changes] and best-effort caches the sender's display name. Separated from
|
||||
/// the transport so it can be unit-tested without a relay.
|
||||
/// Persists one incoming [message] (deduped) and, when new, fires [changes],
|
||||
/// updates unread, notifies, and best-effort caches the sender's name. A
|
||||
/// testable seam (no relay).
|
||||
@visibleForTesting
|
||||
Future<void> ingest(PrivateMessage message) async {
|
||||
final stored = await _store.append(message.fromPubkey, message);
|
||||
|
|
@ -113,9 +92,8 @@ class InboxService {
|
|||
|
||||
final peer = message.fromPubkey;
|
||||
// Defensive: never badge or notify for your own message. NIP-17 doesn't
|
||||
// loop a sent gift wrap back to its author, so this shouldn't happen — the
|
||||
// guard just keeps the seam honest.
|
||||
if (peer != _social.publicKeyHex) {
|
||||
// loop a sent gift wrap back to its author; the guard keeps the seam honest.
|
||||
if (peer != _selfPubkey) {
|
||||
await _unread?.onMessageReceived(peer, message);
|
||||
await _maybeNotify(peer);
|
||||
}
|
||||
|
|
@ -151,20 +129,12 @@ class InboxService {
|
|||
}
|
||||
}
|
||||
|
||||
void _dropSession() {
|
||||
unawaited(_inboxSub?.cancel());
|
||||
_inboxSub = null;
|
||||
unawaited(_session?.close());
|
||||
_session = null;
|
||||
}
|
||||
|
||||
Future<void> stop() async {
|
||||
_started = false;
|
||||
await _connSub?.cancel();
|
||||
_connSub = null;
|
||||
await _sessionsSub?.cancel();
|
||||
_sessionsSub = null;
|
||||
await _inboxSub?.cancel();
|
||||
_inboxSub = null;
|
||||
await _session?.close();
|
||||
_session = null;
|
||||
if (!_changes.isClosed) await _changes.close();
|
||||
}
|
||||
|
|
|
|||
107
apps/app_seeds/lib/services/social_connection.dart
Normal file
107
apps/app_seeds/lib/services/social_connection.dart
Normal file
|
|
@ -0,0 +1,107 @@
|
|||
import 'dart:async';
|
||||
|
||||
import 'package:connectivity_plus/connectivity_plus.dart';
|
||||
|
||||
import 'social_service.dart';
|
||||
import 'social_settings.dart';
|
||||
|
||||
/// Opens a session against the given relays. Injectable so the connection logic
|
||||
/// can be unit-tested without a real relay.
|
||||
typedef SessionOpener = Future<SocialSession> Function(List<String> relays);
|
||||
|
||||
/// ONE shared relay connection per identity, reused by every social feature
|
||||
/// (offers, messaging, trust, profile, the inbox listener) instead of each
|
||||
/// opening its own `RelayPool`. Fewer sockets, less battery, one place to manage
|
||||
/// reconnection.
|
||||
///
|
||||
/// Lazily connects on first [session] call; reconnects when the network returns
|
||||
/// and drops the session when it goes away, announcing each change on [sessions]
|
||||
/// so long-lived consumers (the inbox listener) can re-subscribe. Callers must
|
||||
/// NOT close the session they get — this owns its lifecycle. Recreated on an
|
||||
/// identity switch (the old one is disposed).
|
||||
class SocialConnection {
|
||||
SocialConnection({
|
||||
required SocialService social,
|
||||
required SocialSettings settings,
|
||||
SessionOpener? open,
|
||||
Stream<bool>? online,
|
||||
}) : _settings = settings,
|
||||
_open = open ?? social.openSession,
|
||||
_online = online;
|
||||
|
||||
final SocialSettings _settings;
|
||||
final SessionOpener _open;
|
||||
final Stream<bool>? _online;
|
||||
|
||||
final _sessions = StreamController<SocialSession?>.broadcast();
|
||||
SocialSession? _current;
|
||||
Future<SocialSession?>? _pending;
|
||||
StreamSubscription<bool>? _onlineSub;
|
||||
bool _disposed = false;
|
||||
|
||||
/// Emits the live session on each (re)connect, and null when it drops.
|
||||
Stream<SocialSession?> get sessions => _sessions.stream;
|
||||
|
||||
/// The current shared session, or null if not connected right now.
|
||||
SocialSession? get current => _current;
|
||||
|
||||
/// Begins watching connectivity (reconnect on regain, drop when offline) and
|
||||
/// attempts an initial connect. Idempotent-ish; call once at startup.
|
||||
void start() {
|
||||
_onlineSub = (_online ?? _connectivityOnline()).listen((isOnline) {
|
||||
if (!isOnline) {
|
||||
_drop();
|
||||
} else if (_current == null) {
|
||||
unawaited(session());
|
||||
}
|
||||
});
|
||||
unawaited(session()); // initial attempt (also connects if already online)
|
||||
}
|
||||
|
||||
/// The shared session, connecting on first use. Returns null when offline or
|
||||
/// no relay is reachable; the feature then degrades gracefully.
|
||||
Future<SocialSession?> session() {
|
||||
if (_current != null) return Future.value(_current);
|
||||
return _pending ??= _connect();
|
||||
}
|
||||
|
||||
Future<SocialSession?> _connect() async {
|
||||
try {
|
||||
final relays = await _settings.relayUrls();
|
||||
if (relays.isEmpty) return null;
|
||||
final s = await _open(relays);
|
||||
if (_disposed) {
|
||||
await s.close();
|
||||
return null;
|
||||
}
|
||||
_current = s;
|
||||
_sessions.add(s);
|
||||
return s;
|
||||
} catch (_) {
|
||||
return null; // unreachable — a later connectivity change retries
|
||||
} finally {
|
||||
_pending = null;
|
||||
}
|
||||
}
|
||||
|
||||
void _drop() {
|
||||
final s = _current;
|
||||
_current = null;
|
||||
if (s != null) {
|
||||
unawaited(s.close());
|
||||
if (!_sessions.isClosed) _sessions.add(null);
|
||||
}
|
||||
}
|
||||
|
||||
Future<void> dispose() async {
|
||||
_disposed = true;
|
||||
await _onlineSub?.cancel();
|
||||
_onlineSub = null;
|
||||
_drop();
|
||||
if (!_sessions.isClosed) await _sessions.close();
|
||||
}
|
||||
|
||||
static Stream<bool> _connectivityOnline() =>
|
||||
Connectivity().onConnectivityChanged.map((results) =>
|
||||
results.any((r) => r != ConnectivityResult.none));
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue