fix(quick-add): wrap sheet action row to prevent overflow on small screens
The Cancel / Save-and-add-another / Save actions were a fixed Row that could not shrink, so on narrow phones and long locales (es/pt/de/fr) the buttons overflowed the right edge (the clipped 'Guardar'). Replace it with an OverflowBar that wraps onto stacked, end-aligned lines when they don't fit; move the added-count onto its own line above. Guard it in small_screen_overflow_test.dart across the long locales.
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2 changed files with 48 additions and 10 deletions
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@ -20,8 +20,11 @@ import 'package:tane/ui/inventory_list_screen.dart';
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import 'package:tane/ui/market_screen.dart';
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import 'package:tane/ui/plantares_screen.dart';
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import 'package:tane/ui/profile_screen.dart';
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import 'package:tane/ui/quick_add_sheet.dart';
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import 'package:tane/ui/sales_screen.dart';
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import 'package:tane/ui/settings_screen.dart';
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import 'package:tane/state/quick_add_cubit.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import '../support/test_support.dart';
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@ -322,6 +325,35 @@ void main() {
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await disposeTree(tester);
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});
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// The quick-add sheet's action row (Cancel / "Save & add another" / Save) is
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// the one modal we DO guard: unlike the height concern that excludes sheets
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// above, this is a *horizontal* overflow (three text buttons + the longest
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// "Guardar y añadir otra" label don't fit a narrow phone). We give it a
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// bounded height by pumping it inside a Scaffold body, so only the width
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// constraint bites — reproducing the reported "Guardar cut off" report.
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for (final locale in longLocales) {
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testWidgets('quick-add action row fits a small screen (${locale.languageCode})',
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(tester) async {
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final db = newTestDatabase();
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addTearDown(db.close);
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final repo = newTestRepository(db);
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await pumpSmall(
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tester,
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wrapScreen(
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repository: repo,
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locale: locale,
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child: Scaffold(
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body: BlocProvider(
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create: (_) => QuickAddCubit(repo),
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child: const QuickAddSheet(),
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),
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),
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),
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);
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await disposeTree(tester);
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});
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}
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// NOTE: the variety-detail screen is deliberately NOT overflow-checked here.
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// It reports a ~2px overflow on a RenderFlex that is already DISPOSED/DEFUNCT
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// — a transient stale frame while its cubit's Drift stream rebuilds during
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