Device compatibility (regression fix):
- The CAMERA permission (from zxing_barcode_scanner / image_picker) implicitly
required android.hardware.camera, excluding camera-less devices — Play showed
Automotive -96%, Chromebook -86%, TV -25%. Declare camera & location
uses-feature required="false" to keep those devices supported.
- Detect a real camera at runtime (PackageManager.FEATURE_CAMERA_ANY via the
existing MethodChannel), cache it at bootstrap, and hide the QR scan button and
the camera photo-source option when absent, so no broken actions are offered.
Play "app optimization" recommendations:
- Enable R8 (isMinifyEnabled + isShrinkResources) with keep rules for the
OCR (tesseract4android), SQLCipher and notifications JNI/reflection code.
- Bitmap downscaling: cacheWidth/cacheHeight (and ResizeImage for avatars) on
list thumbnails and avatars so photos decode to on-screen size, not full res.
- Edge-to-edge: opt in with transparent system bars in main().
Release flow:
- Tagged builds now publish to the production track at 100% (was internal);
add a manual deploy_internal lane as a QA safety net.
- Document country/region availability as a Play Console setting (not in-repo).
Closes the physical↔digital loop the labels opened: the QR on a printed
envelope (tane://seed, already encoded by seed_label_codec) can now be
scanned from the inventory bar. A known label opens its variety; an
unknown one asks before adding anything, then creates the variety (species
linked by exact scientific name when bundled) with a lot carrying the
label's year and origin. Scanner is pure ZXing (zxing_barcode_scanner,
MIT) — no ML Kit, no Play Services, F-Droid-safe, the stack Ğ1nkgo ships.
Mobile-only; other platforms don't show the button (OCR precedent).
The post-scan flow is a plain function (handleScannedPayload) so it's
widget-tested without a camera.
aaron runs forgejo + jenkins but no act_runner, so workflows queue until a runner
is registered (or CI moves to Jenkins). Record that the keystore alias is tane-upload.
git.comunes.org runs Forgejo Actions, not GitLab CI, so the tag-triggered
signed-AAB build + fastlane Play upload now lives in .forgejo/workflows/release.yml
(single job, no cross-job artifact passing). Removed the equivalent GitLab jobs;
.gitlab-ci.yml keeps only the analyze/test gate. Play service account is reused
from Ğ1nkgo. docs/release.md updated (Forgejo secrets).
- fastlane: Appfile/Fastfile/Gemfile with deploy_play lane (AAB -> Play internal track)
- CI: tag-gated build:android (signed AAB/APK from CI secrets) + deploy:play jobs
- F-Droid: fdroiddata build recipe at docs/fdroid/org.comunes.tane.yml
- Play compliance: Data Safety / content-rating answer sheet (docs/legal/internal)
- docs/release.md: automated tag-triggered flow, dedicated tane-upload keystore
- pubspec: description now mentions the market, not just the inventory
- Android release signing reads a gitignored key.properties, falling back
to debug keys so contributors can still build --release.
- CHANGELOG.md (human, newest-first) + Fastlane/F-Droid metadata (en/es)
with descriptions derived from docs/intro.md.
- docs/release.md: the by-hand build + manual smoke checklist (no CI yet).
- inventory_scale_test guards the list query against N+1 at 3000 varieties.