Fresh installs could sit on 'can't reach the servers' forever: the offers
cubit captured the transport once at build time, the shared connection only
retried on a connectivity CHANGE, and a silently-filtered relay could stall
the pool for minutes.
- SocialConnection: retry with backoff after a failed attempt while started
and not knowingly offline (injectable schedule for tests)
- OffersCubit: follow connection.sessions, re-attach the transport and re-run
the last discovery on (re)connect; announce drops via connectionEpoch
- market _init: record the wanted area on the cubit even while offline
- NostrOfferTransport.discoverPage: sort a copy (channel lists may be
unmodifiable)
Every feature (offers, messaging, trust, profile, the inbox listener) used
to open its OWN RelayPool via social.openSession — several sockets to the
same relays, more battery, and reconnection logic living only in the inbox
listener.
Add SocialConnection: ONE shared session per identity, lazily connected and
reused by all. It watches connectivity — dropping the session when the
network goes and reconnecting when it returns, announcing each change on a
sessions stream so the inbox listener re-subscribes automatically. Callers
get the session via connection.session() and never close it (the connection
owns its lifecycle); recreated/disposed on an identity switch.
- InboxService now consumes the shared connection (subscribes on its
sessions stream) instead of owning its own socket + connectivity code.
- createOffersCubit + the chat/market/profile screens use the shared
connection; dead createMessagesCubit/createTrustCubit factories removed.
- DI registers SocialConnection per identity; Bootstrap starts it (after
the inbox subscribes); switchSocialAccount disposes + recreates it.
Tests: SocialConnection lifecycle (reuse, concurrent connect, offline drop +
reconnect, unreachable retry) with a fake opener + online stream; inbox test
updated. nostr added as a dev_dependency for the channel fake.