tane/apps/app_seeds/lib/ui/peer_avatar.dart
vjrj 109c85298c feat(profile): default avatars via DiceBear "thumbs" (CC0), drop boring_avatars
Replace the flutter_boring_avatars fallback with a friendly DiceBear
"thumbs" face, generated offline (dicebear_core) and deterministically
from the pubkey, rendered as SVG (flutter_svg). The thumbs style is
CC0 1.0 (public domain) — no attribution, AGPL-clean — unlike Multiavatar
whose custom licence restricts use. Style parsed once and per-pubkey SVG
memoized; the CC0 <metadata> block is stripped to keep flutter_svg quiet.
2026-07-12 21:59:10 +02:00

153 lines
5 KiB
Dart

import 'package:dicebear_core/dicebear_core.dart' show Avatar, Style;
import 'package:dicebear_styles/thumbs.dart';
import 'package:flutter/material.dart';
import 'package:flutter_svg/flutter_svg.dart';
import '../services/offer_thumbnail.dart' show decodeDataUri;
import '../services/profile_cache.dart';
import 'avatar.dart';
import 'seed_glyph.dart';
/// A small round avatar for a person. When they've set an avatar ([picture] — a
/// `data:` photo thumbnail or a `tane:seed:<glyph>` illustration) it's shown;
/// otherwise it falls back to a [GeneratedAvatar] drawn deterministically from
/// their [pubkey]. Same pubkey → same picture on every device, so a person
/// stays visually recognizable without sharing anything.
class PeerAvatar extends StatelessWidget {
const PeerAvatar({
required this.pubkey,
this.name,
this.picture,
this.radius = 14,
super.key,
});
final String pubkey;
final String? name;
/// The person's chosen avatar value; null/empty → the [GeneratedAvatar].
final String? picture;
final double radius;
@override
Widget build(BuildContext context) {
final pic = picture?.trim() ?? '';
if (pic.startsWith('data:')) {
final bytes = decodeDataUri(pic);
if (bytes != null) {
return CircleAvatar(radius: radius, backgroundImage: MemoryImage(bytes));
}
} else if (pic.startsWith(avatarGlyphPrefix)) {
final glyph = avatarGlyphChar(pic.substring(avatarGlyphPrefix.length));
if (glyph != null) {
return CircleAvatar(
radius: radius,
backgroundColor: peerAvatarColor(pubkey),
child: SeedGlyph(glyph, size: radius * 1.15, color: Colors.white),
);
}
}
return GeneratedAvatar(pubkey: pubkey, name: name, radius: radius);
}
}
/// The `thumbs` DiceBear style, parsed once — [Style.parse] validates the style
/// definition against its schema, which is not free to repeat per build.
final _thumbsStyle = Style.parse(thumbs);
/// Rendered-SVG memo keyed by pubkey, so a person's avatar is generated once and
/// reused across every rebuild and list row rather than re-rendered each time.
final _svgCache = <String, String>{};
/// Strips the `<metadata>` block (the style's CC0 licence notice) that
/// flutter_svg cannot parse and logs a warning for; CC0 requires no attribution
/// in the rendered image, and the licence still ships with the package source.
final _metadataElement = RegExp(r'<metadata\b[^>]*>.*?</metadata>', dotAll: true);
String _renderThumbs(String pubkey) =>
Avatar(_thumbsStyle, {'seed': pubkey}).svg.replaceAll(_metadataElement, '');
/// The deterministic default avatar for a person with no chosen [picture]: a
/// friendly DiceBear "thumbs" face (CC0) seeded from their [pubkey], so the same
/// key yields the same face on every device with nothing shared. Rendered as an
/// SVG (no network, no assets). Exposes [pubkey] so call sites/tests can find it.
class GeneratedAvatar extends StatelessWidget {
const GeneratedAvatar({
required this.pubkey,
this.name,
this.radius = 14,
super.key,
});
final String pubkey;
final String? name;
final double radius;
@override
Widget build(BuildContext context) {
final svg = _svgCache[pubkey] ??= _renderThumbs(pubkey);
return Semantics(
label: name,
image: true,
child: ClipOval(
child: SizedBox.square(
dimension: radius * 2,
child: SvgPicture.string(svg, fit: BoxFit.cover),
),
),
);
}
}
/// A [PeerAvatar] that looks the person's published avatar up from the
/// [ProfileCache] (their kind:0 `picture`), falling back to the generated
/// pattern while it loads or when none is cached / no cache is available. Use at
/// list/row sites (one avatar each); for many avatars of the same few people
/// (chat bubbles) resolve the picture once into state instead.
class CachedAvatar extends StatelessWidget {
const CachedAvatar({
required this.pubkey,
this.name,
this.cache,
this.radius = 14,
super.key,
});
final String pubkey;
final String? name;
final ProfileCache? cache;
final double radius;
@override
Widget build(BuildContext context) {
final c = cache;
if (c == null) {
return PeerAvatar(pubkey: pubkey, name: name, radius: radius);
}
return FutureBuilder<String?>(
future: c.picture(pubkey),
builder: (context, snap) => PeerAvatar(
pubkey: pubkey,
name: name,
picture: snap.data,
radius: radius,
),
);
}
}
/// A deterministic, readable avatar colour derived from [pubkey]. Hashes the
/// key to a hue, then fixes saturation/lightness so white text stays legible on
/// top. Pure and stable — exposed for testing.
Color peerAvatarColor(String pubkey) {
// FNV-1a over the code units — cheap, stable, well-spread across hues.
var hash = 0x811c9dc5;
for (final unit in pubkey.codeUnits) {
hash = (hash ^ unit) * 0x01000193;
hash &= 0xffffffff;
}
final hue = (hash % 360).toDouble();
return HSLColor.fromAHSL(1, hue, 0.45, 0.42).toColor();
}