Adds pseudonymous, switchable social identities derived from the SAME root seed via an account index (NostrKeyDerivation.deriveFromSeed(seed, account)). HKDF is one-way so accounts are unlinkable to the Ğ1 key; account 0 is the original identity, byte-for-byte unchanged (no rotation for current users), and every account regenerates from the single seed — so switching adds nothing to back up. - SocialAccountStore: keystore-backed active account + max created. - Per-identity stores (chats, profile, name cache) namespaced by account scope (account 0 = legacy keys, no migration) so identities never mix. - switchSocialAccount() re-derives the identity, re-scopes the stores and restarts the inbox listener; RestartWidget rebuilds the tree to pick up the new social singletons. DB/inventory untouched. - Profile 'Your identities' switcher: list, create, switch (with a note that messages/contacts are kept separate per identity). i18n en/es/pt/ast. Tests: account-indexed derivation (legacy 0 unchanged, accounts distinct yet deterministic, negatives rejected); SocialAccountStore; per-identity store scope isolation. Resolves the flagged 'change identity' decision (open-decisions §B). Known: switching resets navigation to home (full tree rebuild).
30 lines
1.1 KiB
Dart
30 lines
1.1 KiB
Dart
import 'package:flutter/widgets.dart';
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/// Rebuilds its whole subtree from scratch on demand — used to apply a social
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/// identity switch, which re-registers the social singletons in the locator and
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/// needs the widget tree (router, screens, sessions) rebuilt to pick them up.
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///
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/// [builder] is re-invoked on each restart, so it should read its dependencies
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/// fresh (e.g. from the service locator) rather than close over stale ones.
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class RestartWidget extends StatefulWidget {
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const RestartWidget({required this.builder, super.key});
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final Widget Function() builder;
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/// Tears down and rebuilds everything under the nearest [RestartWidget].
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static void restart(BuildContext context) =>
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context.findAncestorStateOfType<_RestartWidgetState>()?.restart();
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@override
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State<RestartWidget> createState() => _RestartWidgetState();
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}
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class _RestartWidgetState extends State<RestartWidget> {
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Key _key = UniqueKey();
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void restart() => setState(() => _key = UniqueKey());
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@override
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Widget build(BuildContext context) =>
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KeyedSubtree(key: _key, child: widget.builder());
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}
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