tane/apps/app_seeds/fastlane/Fastfile
vjrj 071be44851
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perf(android): R8, bitmap downscaling, edge-to-edge; recover device compat; publish to production
Device compatibility (regression fix):
- The CAMERA permission (from zxing_barcode_scanner / image_picker) implicitly
  required android.hardware.camera, excluding camera-less devices — Play showed
  Automotive -96%, Chromebook -86%, TV -25%. Declare camera & location
  uses-feature required="false" to keep those devices supported.
- Detect a real camera at runtime (PackageManager.FEATURE_CAMERA_ANY via the
  existing MethodChannel), cache it at bootstrap, and hide the QR scan button and
  the camera photo-source option when absent, so no broken actions are offered.

Play "app optimization" recommendations:
- Enable R8 (isMinifyEnabled + isShrinkResources) with keep rules for the
  OCR (tesseract4android), SQLCipher and notifications JNI/reflection code.
- Bitmap downscaling: cacheWidth/cacheHeight (and ResizeImage for avatars) on
  list thumbnails and avatars so photos decode to on-screen size, not full res.
- Edge-to-edge: opt in with transparent system bars in main().

Release flow:
- Tagged builds now publish to the production track at 100% (was internal);
  add a manual deploy_internal lane as a QA safety net.
- Document country/region availability as a Play Console setting (not in-repo).
2026-07-20 22:53:48 +02:00

66 lines
2.3 KiB
Ruby

# Fastlane lanes for Tane (org.comunes.tane).
#
# Publishing is automated and password-free: a git tag triggers CI, which builds
# a signed AAB and runs `deploy_play`. Credentials come from CI secrets, never
# typed by hand:
# SUPPLY_JSON_KEY_DATA Google Play service-account JSON (raw contents)
#
# The store listing (titles, descriptions, changelogs, screenshots) is read
# straight from fastlane/metadata/android/<locale>/ — the tree that already
# feeds the landing site and F-Droid. See docs/release.md and .gitlab-ci.yml.
default_platform(:android)
# Release bundle produced by `flutter build appbundle --release`, relative to
# the app dir (apps/app_seeds), which is where fastlane runs.
AAB_PATH = "build/app/outputs/bundle/release/app-release.aab".freeze
platform :android do
desc "Upload the signed AAB + store listing to Google Play (production, 100%)"
lane :deploy_play do
supply(
track: "production",
aab: AAB_PATH,
release_status: "completed", # publish to 100% of users (subject to review)
skip_upload_apk: true, # we ship the AAB, not a raw APK
skip_upload_changelogs: false,
)
end
desc "Upload the signed AAB to the internal test track (manual QA safety net)"
lane :deploy_internal do
supply(
track: "internal",
aab: AAB_PATH,
release_status: "completed", # internal testing has no review delay
skip_upload_apk: true,
skip_upload_changelogs: false,
)
end
desc "Push only the store listing (text + images), no binary"
lane :deploy_metadata do
supply(
skip_upload_aab: true,
skip_upload_apk: true,
)
end
# Promote the release currently on the internal track to production, reusing
# the SAME already-reviewed AAB (no rebuild, no new versionCode). Requires the
# service account to have "Release to production" permission in Play Console.
# Usage: bundle exec fastlane promote_production
desc "Promote the internal-track release to production (no rebuild)"
lane :promote_production do
supply(
track: "internal",
track_promote_to: "production",
skip_upload_aab: true,
skip_upload_apk: true,
skip_upload_metadata: true,
skip_upload_changelogs: true,
skip_upload_images: true,
skip_upload_screenshots: true,
)
end
end