Four usability passes across the everyday flows: - Quantity picker: a countable unit (cob/pod/ear…) now defaults to 1 and the stepper clamps at a minimum of 1 — you can never store 'a cob' with a blank/zero figure. Vibe units (a few) still carry no number. - Category & form chips are colour-coded (new category_palette.dart): a small muted earthy palette maps each botanical family to a STABLE tonality (fill + readable ink), and each lot form gets its own tone. Applied to the inventory filter bar (now grouped attributes | forms | families, separated by a hairline), the list's category headers (a matching colour dot), and the lot-form selector. - Sale currency: quick-pick chips (€ · Ğ1 · hours) fill the field in one tap — Ğ1 offered quietly among familiar options, never imposed — while free text still takes anything else. New i18n key sale.hours (en/es/pt/ast). Tests: quantity_picker_test (default-1, clamp, vibe, clear-still-1), category_palette_test (stable/distinct swatches); overflow guard + the inventory widget tests stay green.
182 lines
6 KiB
Dart
182 lines
6 KiB
Dart
import 'package:flutter/material.dart';
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import '../data/variety_repository.dart';
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import '../db/enums.dart';
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import '../i18n/strings.g.dart';
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import 'theme.dart';
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/// Opens the "record a sale" sheet. Optionally pre-attached to [varietyId]
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/// (when opened from a variety's detail).
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Future<void> showSaleSheet(
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BuildContext context, {
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required VarietyRepository repository,
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String? varietyId,
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}) {
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return showModalBottomSheet<void>(
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context: context,
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isScrollControlled: true,
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builder: (_) => _SaleSheet(repository: repository, varietyId: varietyId),
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);
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}
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class _SaleSheet extends StatefulWidget {
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const _SaleSheet({required this.repository, this.varietyId});
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final VarietyRepository repository;
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final String? varietyId;
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@override
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State<_SaleSheet> createState() => _SaleSheetState();
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}
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class _SaleSheetState extends State<_SaleSheet> {
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SaleDirection _direction = SaleDirection.iSold;
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final _counterparty = TextEditingController();
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final _amount = TextEditingController();
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final _currency = TextEditingController();
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final _note = TextEditingController();
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bool _saving = false;
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@override
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void dispose() {
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_counterparty.dispose();
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_amount.dispose();
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_currency.dispose();
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_note.dispose();
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super.dispose();
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}
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String? _nullIfBlank(String s) => s.trim().isEmpty ? null : s.trim();
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Future<void> _save() async {
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setState(() => _saving = true);
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await widget.repository.createSale(
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direction: _direction,
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varietyId: widget.varietyId,
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counterparty: _nullIfBlank(_counterparty.text),
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amount: double.tryParse(_amount.text.trim().replaceAll(',', '.')),
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currency: _nullIfBlank(_currency.text),
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note: _nullIfBlank(_note.text),
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);
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if (mounted) Navigator.of(context).pop();
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}
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@override
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Widget build(BuildContext context) {
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final t = context.t;
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return Padding(
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padding: EdgeInsets.only(
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left: 16,
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right: 16,
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top: 16,
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bottom: MediaQuery.of(context).viewInsets.bottom + 16,
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),
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child: SingleChildScrollView(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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crossAxisAlignment: CrossAxisAlignment.stretch,
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children: [
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Text(t.sale.add, style: Theme.of(context).textTheme.titleLarge),
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const SizedBox(height: 4),
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Text(t.sale.help,
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style: const TextStyle(color: seedMuted, fontSize: 13)),
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const SizedBox(height: 16),
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Text(t.sale.direction,
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style: Theme.of(context).textTheme.labelLarge),
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const SizedBox(height: 6),
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for (final d in SaleDirection.values)
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ListTile(
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key: Key('sale.direction.${d.name}'),
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contentPadding: EdgeInsets.zero,
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leading: Icon(
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_direction == d
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? Icons.radio_button_checked
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: Icons.radio_button_unchecked,
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color: _direction == d ? seedGreen : seedMuted,
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),
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title: Text(
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d == SaleDirection.iSold ? t.sale.iSold : t.sale.iBought),
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onTap: () => setState(() => _direction = d),
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),
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const SizedBox(height: 8),
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TextField(
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key: const Key('sale.counterparty'),
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controller: _counterparty,
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textCapitalization: TextCapitalization.words,
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decoration: InputDecoration(
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labelText: t.sale.counterparty,
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helperText: t.sale.counterpartyHint,
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border: const OutlineInputBorder(),
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),
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),
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const SizedBox(height: 12),
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Row(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Expanded(
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child: TextField(
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key: const Key('sale.amount'),
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controller: _amount,
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keyboardType: const TextInputType.numberWithOptions(
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decimal: true),
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decoration: InputDecoration(
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labelText: t.sale.amount,
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border: const OutlineInputBorder(),
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),
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),
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),
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const SizedBox(width: 12),
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Expanded(
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child: TextField(
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key: const Key('sale.currency'),
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controller: _currency,
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decoration: InputDecoration(
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labelText: t.sale.currency,
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border: const OutlineInputBorder(),
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),
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onChanged: (_) => setState(() {}),
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),
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),
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],
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),
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const SizedBox(height: 8),
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// Quick picks so a currency is one tap. Ğ1 sits quietly among the
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// familiar ones — offered, never imposed — and free text still takes
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// anything else.
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Wrap(
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spacing: 8,
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children: [
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for (final c in ['€', 'Ğ1', t.sale.hours])
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ChoiceChip(
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key: Key('sale.currencyChip.$c'),
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label: Text(c),
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selected: _currency.text.trim() == c,
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onSelected: (sel) => setState(() {
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_currency.text = sel ? c : '';
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}),
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),
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],
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),
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const SizedBox(height: 12),
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TextField(
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key: const Key('sale.note'),
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controller: _note,
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minLines: 1,
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maxLines: 3,
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decoration: InputDecoration(
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labelText: t.sale.note,
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border: const OutlineInputBorder(),
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),
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),
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const SizedBox(height: 20),
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FilledButton(
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key: const Key('sale.save'),
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onPressed: _saving ? null : _save,
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child: Text(t.sale.save),
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),
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],
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),
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),
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);
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}
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}
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