tane/packages/commons_core
vjrj 3942975dba feat(inventory): informal quantity scale (number + unit) + seed/plant lots
Rework quantities the way seeds are actually described — a number of an informal
unit — and let a lot hold seeds or plants (plantel).

Quantity model (commons_core):
- Quantity is now { kind, count?, label } — "3 cobs", "2 packets", "a few".
  Count is optional; uncountable vibes (a few, some, pinch) carry no number.
- QuantityKind reorganised into an ascending scale: vibes → containers
  (teaspoon/spoon/cup/jar/sack) → seed & fruit forms → plant units, each tagged
  countable/not. Stored by name; count reuses the existing numeric column.

Lot type (schema v2):
- Lots gain a `type` (seed | plant); germination stays meaningful for seeds.
  schemaVersion 2 with a from1To2 migration (adds the column), drift_schema_v2
  exported, migration test covers v1→v2.

UI:
- New QuantityPicker: a horizontal scale of large seed-glyph icons + a number
  stepper (shown only for countable units), plus a seed/plant SegmentedButton.
  Used in quick-add and add-lot. Lot lines render "3 cobs" / "a few".
- i18n: unit singular/plural (ES/EN, Weblate-friendly), lot-type labels.

Build: slang moved to its CLI (disabled in build_runner to avoid a multi-file
collision); CI runs `dart run slang` before build_runner. 38 tests green,
Linux migrates the existing v1 DB and runs.
2026-07-08 10:51:02 +02:00
..
lib feat(inventory): informal quantity scale (number + unit) + seed/plant lots 2026-07-08 10:51:02 +02:00
test feat(inventory): informal quantity scale (number + unit) + seed/plant lots 2026-07-08 10:51:02 +02:00
.gitignore feat(block1): inventory walking skeleton + first quick-add slice 2026-07-07 15:16:14 +02:00
analysis_options.yaml feat(block1): inventory walking skeleton + first quick-add slice 2026-07-07 15:16:14 +02:00
CHANGELOG.md feat(block1): inventory walking skeleton + first quick-add slice 2026-07-07 15:16:14 +02:00
pubspec.yaml feat(block1): inventory walking skeleton + first quick-add slice 2026-07-07 15:16:14 +02:00
README.md feat(block1): inventory walking skeleton + first quick-add slice 2026-07-07 15:16:14 +02:00

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