tane/apps/app_seeds/lib/bootstrap.dart
vjrj 491bc918eb fix(i18n): map Asturian to Spanish chrome in boot splash
The pre-init BootstrapSplash passed the raw device locale to its
MaterialApp, so booting under an Asturian (ast) device locale threw
the 'locale not supported by localization delegates' warning — the
Material/Cupertino delegates ship no ast. The main app already routes
ast to Spanish framework chrome via materialLocaleFor; apply the same
mapping in the splash. Drop @visibleForTesting since it's now shared
production code.
2026-07-10 20:23:03 +02:00

164 lines
6 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'app.dart';
import 'data/species_repository.dart';
import 'data/variety_repository.dart';
import 'di/injector.dart';
import 'i18n/strings.g.dart';
import 'services/auto_backup_service.dart';
import 'services/coarse_location.dart';
import 'services/inbox_service.dart';
import 'services/locale_store.dart';
import 'services/message_store.dart';
import 'services/offer_outbox.dart';
import 'services/onboarding_store.dart';
import 'services/profile_cache.dart';
import 'services/profile_store.dart';
import 'services/social_service.dart';
import 'services/social_settings.dart';
import 'ui/theme.dart';
/// Boots the app WITHOUT blocking the first frame: paints a splash immediately,
/// then wires the encrypted DB + services and swaps in [TaneApp] once ready.
///
/// Before this, `main` awaited the whole of `configureDependencies()` (open the
/// encrypted DB, derive the social key, seed/scan the species catalog…) before
/// the first `runApp`, so nothing painted until init finished — the startup jank
/// visible as skipped frames. Now `main` runs `runApp` immediately with this
/// widget; the heavy work runs while the splash is already on screen.
class Bootstrap extends StatefulWidget {
const Bootstrap({super.key});
@override
State<Bootstrap> createState() => _BootstrapState();
}
class _BootstrapState extends State<Bootstrap> {
late Future<TaneApp> _app = _boot();
Future<TaneApp> _boot() async {
await configureDependencies();
// The saved language lives in the keystore, so it can only be applied once
// DI is up. Until now the splash showed in the device language (it has no
// text), so there is no visible flip.
final savedLocale = await getIt<LocaleStore>().saved();
if (savedLocale != null) LocaleSettings.setLocaleSync(savedLocale);
final onboarding = getIt<OnboardingStore>();
final inbox =
getIt.isRegistered<InboxService>() ? getIt<InboxService>() : null;
// Listen for incoming private messages app-wide (foreground) so they arrive
// and fill the inbox even before their chat is opened.
if (inbox != null) unawaited(inbox.start());
return TaneApp(
repository: getIt<VarietyRepository>(),
species: getIt<SpeciesRepository>(),
onboarding: onboarding,
social:
getIt.isRegistered<SocialService>() ? getIt<SocialService>() : null,
socialSettings: getIt<SocialSettings>(),
location: const GeolocatorCoarseLocation(),
outbox: getIt<OfferOutbox>(),
messageStore: getIt<MessageStore>(),
profileStore: getIt<ProfileStore>(),
profileCache: getIt<ProfileCache>(),
inbox: inbox,
showIntro: !await onboarding.introSeen(),
autoBackup: getIt.isRegistered<AutoBackupService>()
? getIt<AutoBackupService>()
: null,
);
}
// `configureDependencies` is idempotent (and self-heals a half-wired
// container), so retrying after a failed boot is safe.
void _retry() => setState(() => _app = _boot());
@override
Widget build(BuildContext context) {
return FutureBuilder<TaneApp>(
future: _app,
builder: (context, snapshot) {
if (snapshot.hasData) return snapshot.data!;
return BootstrapSplash(
error: snapshot.hasError,
onRetry: snapshot.hasError ? _retry : null,
);
},
);
}
}
/// The pre-init frame. A minimal [MaterialApp] so its text has a
/// `Directionality`, theme and localizations. Its background matches the native
/// splash colour ([seedGreen]) for a seamless handoff — one continuous green
/// screen from launch until the app is ready. Shows a spinner while booting and,
/// on [error], the failure message with a [onRetry] action.
class BootstrapSplash extends StatelessWidget {
const BootstrapSplash({required this.error, this.onRetry, super.key});
final bool error;
final VoidCallback? onRetry;
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
theme: buildTaneTheme(),
// Asturian (`ast`) has no bundled Material/Cupertino localizations, so map
// it to Spanish for the framework chrome — same as the main app (app.dart).
locale: materialLocaleFor(TranslationProvider.of(context).flutterLocale),
supportedLocales: AppLocaleUtils.supportedLocales,
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
home: Scaffold(
backgroundColor: seedGreen,
body: Center(
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Image.asset('assets/logo.png', width: 120, height: 120),
const SizedBox(height: 32),
if (error) ...[
Padding(
padding: const EdgeInsets.symmetric(horizontal: 32),
child: Text(
context.t.bootstrap.failed,
textAlign: TextAlign.center,
style: const TextStyle(color: Colors.white, fontSize: 16),
),
),
const SizedBox(height: 16),
if (onRetry != null)
FilledButton(
onPressed: onRetry,
style: FilledButton.styleFrom(
backgroundColor: Colors.white,
foregroundColor: seedGreen,
),
child: Text(context.t.bootstrap.retry),
),
] else
const SizedBox(
width: 28,
height: 28,
child: CircularProgressIndicator(
strokeWidth: 3,
valueColor: AlwaysStoppedAnimation(Colors.white),
),
),
],
),
),
),
);
}
}