tane/apps/app_seeds/lib/services/inbox_service.dart

160 lines
6 KiB
Dart

import 'dart:async';
import 'package:commons_core/commons_core.dart';
import 'package:flutter/foundation.dart';
import '../i18n/strings.g.dart';
import 'message_store.dart';
import 'notification_service.dart';
import 'profile_cache.dart';
import 'social_connection.dart';
import 'social_service.dart' show SocialSession;
import 'social_settings.dart';
import 'unread_service.dart';
/// App-wide inbox listener for private messages (NIP-17).
///
/// Without this, a message only arrived while its specific chat screen was open
/// — so a first message from a new peer was invisible. This keeps one inbox
/// subscription over the SHARED [SocialConnection] for the whole app while
/// online: it persists every incoming message to the [MessageStore], updates
/// unread counts, fires an OS notification, and fires [changes] so the inbox
/// list refreshes. It re-subscribes automatically each time the connection
/// reconnects (and stops when it drops), because it listens to the connection's
/// session stream rather than owning a socket itself.
///
/// Foreground only — background/push delivery is a later concern.
class InboxService {
InboxService({
required SocialConnection connection,
required String selfPubkey,
required MessageStore store,
ProfileCache? profileCache,
UnreadService? unread,
NotificationService? notifications,
SocialSettings? settings,
}) : _connection = connection,
_selfPubkey = selfPubkey,
_store = store,
_profileCache = profileCache,
_unread = unread,
_notifications = notifications,
_settings = settings;
final SocialConnection _connection;
final String _selfPubkey;
final MessageStore _store;
final ProfileCache? _profileCache;
final UnreadService? _unread;
final NotificationService? _notifications;
/// Holds the local blocklist; messages from blocked peers are dropped before
/// they are stored or notified. Null in tests → nothing filtered.
final SocialSettings? _settings;
final _changes = StreamController<void>.broadcast();
StreamSubscription<SocialSession?>? _sessionsSub;
StreamSubscription<PrivateMessage>? _inboxSub;
SocialSession? _session;
bool _started = false;
/// Fires (no payload) after a NEW message is persisted — the inbox list
/// listens to reload. Broadcast, so several screens can listen.
Stream<void> get changes => _changes.stream;
/// Begins listening. Subscribe to the connection's sessions BEFORE the
/// connection starts connecting, so the first session is caught too.
void start() {
if (_started) return;
_started = true;
_sessionsSub = _connection.sessions.listen(_onSession);
// In case the connection is already up (a screen connected first).
final current = _connection.current;
if (current != null) _onSession(current);
}
/// (Re)binds the inbox subscription to [session] — the connection handing us a
/// fresh session (reconnect) or null (dropped).
void _onSession(SocialSession? session) {
if (identical(session, _session) && _inboxSub != null) return;
unawaited(_inboxSub?.cancel());
_inboxSub = null;
_session = session;
if (session != null) {
_inboxSub = session.messages.inbox().listen(
ingest,
onError: (_) {}, // drop handled by the connection's reconnect
);
}
}
/// Persists one incoming [message] (deduped) and, when new, fires [changes],
/// updates unread, notifies, and best-effort caches the sender's name. A
/// testable seam (no relay).
@visibleForTesting
Future<void> ingest(PrivateMessage message) async {
final settings = _settings;
if (settings != null && await settings.isBlocked(message.fromPubkey)) {
return; // blocked peer — dropped before storage, unread or notification
}
final stored = await _store.append(message.fromPubkey, message);
if (!stored) return; // a re-delivered duplicate
if (!_changes.isClosed) _changes.add(null);
final peer = message.fromPubkey;
// Defensive: never badge or notify for your own message. NIP-17 doesn't
// loop a sent gift wrap back to its author; the guard keeps the seam honest.
if (peer != _selfPubkey) {
await _unread?.onMessageReceived(peer, message);
await _maybeNotify(peer);
}
await _cacheName(peer);
}
/// Fires a text-free OS notification for a new message from [peer], unless its
/// chat is the one already on screen (then the message is visible anyway).
Future<void> _maybeNotify(String peer) async {
final notifications = _notifications;
if (notifications == null) return;
if (_unread?.activePeer == peer) return;
final name = await _profileCache?.name(peer) ?? shortPubkey(peer);
await notifications.showMessage(
peerPubkey: peer,
title: t.notifications.newMessageFrom(name: name),
);
}
Future<void> _cacheName(String peerPubkey) async {
final cache = _profileCache;
final session = _session;
if (cache == null || session == null) return;
// Fetch once we're missing either the name or the avatar for this peer.
final haveName = await cache.name(peerPubkey) != null;
final havePic = await cache.picture(peerPubkey) != null;
if (haveName && havePic) return;
try {
final profile = await session.profile.fetch(peerPubkey);
if (profile == null) return;
if (profile.name.isNotEmpty) await cache.setName(peerPubkey, profile.name);
if (profile.picture.isNotEmpty) {
await cache.setPicture(peerPubkey, profile.picture);
}
if ((profile.name.isNotEmpty || profile.picture.isNotEmpty) &&
!_changes.isClosed) {
_changes.add(null); // re-render with the name/avatar
}
} catch (_) {
// best effort — the short key shows meanwhile
}
}
Future<void> stop() async {
_started = false;
await _sessionsSub?.cancel();
_sessionsSub = null;
await _inboxSub?.cancel();
_inboxSub = null;
_session = null;
if (!_changes.isClosed) await _changes.close();
}
}