tane/apps/app_seeds/ios/Runner/Info.plist
vjrj 040f15a898 feat(block1): inventory walking skeleton + first quick-add slice
Stand up the Tanemaki monorepo and the first end-to-end vertical slice of
Block 1 (offline, encrypted inventory): add a seed → see it in a categorized,
searchable list → it persists → reopen and it's still there.

Architecture (state management like G1nkgo, adapted to Tane's reality):
- flutter_bloc (Cubit-first), but the encrypted Drift DB is the single source
  of truth; cubits stream from repositories (no hydrated_bloc/Hive, which would
  write plaintext at rest).
- get_it composition root; go_router; slang i18n (ES/EN, Weblate-friendly JSON).

Workspace & core:
- pub workspace: packages/commons_core (pure Dart) + apps/app_seeds (Flutter).
- commons_core primitives: UUIDv7 IdGen, Hybrid Logical Clock, Quantity value
  type (+ plant-aware QuantityKind), IdentityService root-seed stub.

Data & security:
- Drift schemaVersion=1 with all 10 Block-1 tables + common CRDT columns
  (HLC updated_at, last_author, tombstones); Movement append-only.
- SQLCipher via an injectable executor that refuses to open a plaintext DB;
  DB key + root seed in the OS keystore (separate secrets).
- Exported drift_schema_v1.json + migration scaffold.

Tests (near-TDD; nothing merges without tests):
- commons_core units (24), Drift migration test, "no plaintext at rest"
  security guard (runs where SQLCipher is present, skips otherwise),
  repository, widget, full quick-add flow, file-reopen persistence, and a
  no-hardcoded-strings i18n guard. GitLab CI: format + analyze + test + coverage.

Follow-on Block-1 stories (item detail/edit, species catalog, germination UI)
and all of Block 2 remain out of scope.
2026-07-07 15:16:14 +02:00

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CADisableMinimumFrameDurationOnPhone</key>
<true/>
<key>CFBundleDevelopmentRegion</key>
<string>$(DEVELOPMENT_LANGUAGE)</string>
<key>CFBundleDisplayName</key>
<string>Tane</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>tane</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationSupportsMultipleScenes</key>
<false/>
<key>UISceneConfigurations</key>
<dict>
<key>UIWindowSceneSessionRoleApplication</key>
<array>
<dict>
<key>UISceneClassName</key>
<string>UIWindowScene</string>
<key>UISceneConfigurationName</key>
<string>flutter</string>
<key>UISceneDelegateClassName</key>
<string>$(PRODUCT_MODULE_NAME).SceneDelegate</string>
<key>UISceneStoryboardFile</key>
<string>Main</string>
</dict>
</array>
</dict>
</dict>
<key>UIApplicationSupportsIndirectInputEvents</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
</dict>
</plist>