Lower the bulk-digitization cliff with two more routes on top of the already-landed CSV import and "save and add another": - Photo-first drafts (capture now, catalogue later): burst-capture photos (camera or multi-gallery) into unnamed draft varieties, shown in a "to catalogue" tray, hidden from the main list until named. Adds Variety.isDraft (schema), addDraftVariety/watchDrafts/nameDraft, the triage sheet and the inventory banner. - On-device OCR label suggestion (Tesseract, offline, no Google): a "Suggest name from photo" button in the naming dialog behind a LabelTextExtractor interface (Tesseract on Android/iOS, no-op elsewhere). Reads the largest print via hOCR bounding boxes, drops boilerplate/low-confidence noise, preprocesses (grayscale, contrast, upscale) and sweeps rotations (0-315 deg) so tilted packets still read. Bundles tessdata_fast eng+spa; validated on-device against real packets. The photo is written to a temp file deleted immediately in a finally block (the plugin needs a path) - a bounded, documented exception to no-plaintext-at-rest. This commit also carries the co-developed schema evolution v5 to v8 that shares these files (organic flag, species viability years, crop calendar, lot provenance/abundance/preservation format, condition checks) plus their exports/migrations and i18n. Tests: CSV/draft/OCR unit + widget + migration green in isolation. Note: the full widget suite currently hangs (>10 min) - under investigation.
40 lines
1.8 KiB
CMake
40 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.14)
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project(runner LANGUAGES CXX)
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# Define the application target. To change its name, change BINARY_NAME in the
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# top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
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# work.
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#
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# Any new source files that you add to the application should be added here.
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add_executable(${BINARY_NAME} WIN32
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"flutter_window.cpp"
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"main.cpp"
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"utils.cpp"
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"win32_window.cpp"
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"${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
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"Runner.rc"
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"runner.exe.manifest"
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)
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# Apply the standard set of build settings. This can be removed for applications
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# that need different build settings.
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apply_standard_settings(${BINARY_NAME})
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# Add preprocessor definitions for the build version.
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
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target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
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# Disable Windows macros that collide with C++ standard library functions.
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target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
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# Add dependency libraries and include directories. Add any application-specific
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# dependencies here.
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target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
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target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
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target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
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# Run the Flutter tool portions of the build. This must not be removed.
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add_dependencies(${BINARY_NAME} flutter_assemble)
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