tane/apps/app_seeds/lib/services/inbox_service.dart
vjrj 73ee98206f feat(chat): app-wide inbox listener so messages arrive without opening the chat
Reception only ran inside an open ChatScreen for a known peer, so a first
message from a new peer was invisible: nothing in local storage -> nothing
in the inbox list -> you never opened the chat -> you never subscribed.

Add InboxService: one long-lived NIP-17 inbox subscription for the whole
app (foreground), persisting every incoming message to MessageStore and
firing a 'changes' signal the inbox list live-reloads on. Reconnects when
the network returns; degrades to nothing offline. Started from main when a
social identity exists.

Make MessageStore.append idempotent (dedup by sender+timestamp+text) and
serialized behind a write lock — the global listener and an open chat's own
subscription now write the same conversation concurrently and relays
re-deliver stored gift wraps on every resubscribe. Tests for both.

Known trade-offs (follow-ups): foreground-only (no push yet); each of
InboxService/ChatScreen/MarketScreen opens its own RelayPool (a shared
connection is a later optimization).
2026-07-10 16:53:03 +02:00

140 lines
4.8 KiB
Dart

import 'dart:async';
import 'package:commons_core/commons_core.dart';
import 'package:connectivity_plus/connectivity_plus.dart';
import 'package:flutter/foundation.dart';
import 'message_store.dart';
import 'profile_cache.dart';
import 'social_service.dart';
import 'social_settings.dart';
/// App-wide inbox listener for private messages (NIP-17).
///
/// Without this, a message only arrived while its specific chat screen was
/// open — so a first message from a new peer was invisible (nothing in local
/// storage, so nothing in the inbox list, so you never opened the chat, so you
/// never subscribed). This keeps ONE long-lived subscription for the whole app
/// while online: it persists every incoming message to the [MessageStore] and
/// fires [changes] so the inbox list refreshes. Reconnects when the network
/// returns; degrades to nothing offline (local-first).
///
/// Foreground only — background/push delivery is a later concern.
class InboxService {
InboxService({
required SocialService social,
required SocialSettings settings,
required MessageStore store,
ProfileCache? profileCache,
}) : _social = social,
_settings = settings,
_store = store,
_profileCache = profileCache;
final SocialService _social;
final SocialSettings _settings;
final MessageStore _store;
final ProfileCache? _profileCache;
final _changes = StreamController<void>.broadcast();
SocialSession? _session;
StreamSubscription<PrivateMessage>? _inboxSub;
StreamSubscription<List<ConnectivityResult>>? _connSub;
bool _started = false;
bool _connecting = false;
/// Fires (with no payload) after a NEW message is persisted — the inbox list
/// listens to this to reload. Broadcast, so several screens can listen.
Stream<void> get changes => _changes.stream;
/// Begins listening. Idempotent. Connects now if online, and (re)connects
/// whenever the network returns. Safe to call once at app start.
Future<void> start() async {
if (_started) return;
_started = true;
try {
_connSub = Connectivity().onConnectivityChanged.listen((results) {
final offline =
results.isEmpty || results.every((r) => r == ConnectivityResult.none);
if (offline) {
_dropSession();
} else {
unawaited(_connect());
}
});
} catch (_) {
// Platform without connectivity support — just try once below.
}
await _connect();
}
/// Opens a session and subscribes to the inbox, if not already connected.
/// Guarded so overlapping connectivity events can't open two sessions.
Future<void> _connect() async {
if (_session != null || _connecting) return; // already (being) connected
_connecting = true;
try {
final relays = await _settings.relayUrls();
if (relays.isEmpty) return; // offline / unconfigured
final session = await _social.openSession(relays);
if (!_started) {
await session.close(); // stopped while connecting
return;
}
_session = session;
_inboxSub = session.messages.inbox().listen(
ingest,
onError: (_) => _dropSession(), // relay dropped — retry on next change
);
} catch (_) {
// No relay reachable — a later connectivity change retries.
} finally {
_connecting = false;
}
}
/// Persists one incoming [message] (deduped) and, when it's new, fires
/// [changes] and best-effort caches the sender's display name. Separated from
/// the transport so it can be unit-tested without a relay.
@visibleForTesting
Future<void> ingest(PrivateMessage message) async {
final stored = await _store.append(message.fromPubkey, message);
if (!stored) return; // a re-delivered duplicate
if (!_changes.isClosed) _changes.add(null);
await _cacheName(message.fromPubkey);
}
Future<void> _cacheName(String peerPubkey) async {
final cache = _profileCache;
final session = _session;
if (cache == null || session == null) return;
if (await cache.name(peerPubkey) != null) return; // already known
try {
final profile = await session.profile.fetch(peerPubkey);
if (profile != null && profile.name.isNotEmpty) {
await cache.setName(peerPubkey, profile.name);
if (!_changes.isClosed) _changes.add(null); // re-render with the name
}
} catch (_) {
// best effort — the short key shows meanwhile
}
}
void _dropSession() {
unawaited(_inboxSub?.cancel());
_inboxSub = null;
unawaited(_session?.close());
_session = null;
}
Future<void> stop() async {
_started = false;
await _connSub?.cancel();
_connSub = null;
await _inboxSub?.cancel();
_inboxSub = null;
await _session?.close();
_session = null;
if (!_changes.isClosed) await _changes.close();
}
}