Adds Asturianu, translated in full (345 strings), plus the wiring to make a minority language work end to end — the OS language picker is an unreliable way to reach it, so the in-app choice must be explicit and remembered. - Model Asturian as the real `ast` locale (honest, international-by-design), not a fake `es-AST` region — slang rejects a 3-letter region anyway. - Flutter ships no Material/Cupertino/intl localizations for `ast`, so map the framework chrome to Spanish (`materialLocaleFor`); the app's own text stays Asturian via slang. Fixes an "Invalid locale ast" crash when the auto-backup date was formatted with intl. - Persist the picked language in the keystore (LocaleStore) and restore it at startup so it survives restarts and wins over the device locale. - Settings: add the Asturianu tile; compare the full AppLocale so `es` and `ast` aren't both marked selected. Tests: LocaleStore round-trip, locale switch + Spanish-chrome fallback, and a regression for the intl date crash under Asturian.
45 lines
1.8 KiB
Dart
45 lines
1.8 KiB
Dart
import '../i18n/strings.g.dart';
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import '../security/secret_store.dart';
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/// Remembers the language the user picked in Settings so it survives restarts.
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/// An empty/absent value means "follow the device language". Backed by the OS
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/// keystore (via [SecretStore]), like the rest of the app's small preferences —
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/// honouring "no plaintext at rest".
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///
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/// Why persist at all: the device language picker is an unreliable way to reach
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/// minority languages (Android often doesn't offer Asturian, and slang would
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/// fall back to the device default on every launch), so the choice made in-app
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/// must be remembered explicitly. Asturian itself is modelled as the `es-AST`
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/// locale (Spanish language + `AST` region), not `ast`, so Flutter's
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/// Material/Cupertino localizations — which don't ship `ast` — resolve it
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/// through Spanish instead of throwing. See [SettingsScreen] for the picker.
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class LocaleStore {
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LocaleStore(this._store);
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final SecretStore _store;
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static const _key = 'tane.locale';
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/// The saved locale, or null when the user follows the device language.
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/// Unknown tags (e.g. a locale removed in a later build) also read as null.
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Future<AppLocale?> saved() async {
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final raw = await _store.read(_key);
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if (raw == null || raw.isEmpty) return null;
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for (final locale in AppLocale.values) {
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if (locale.name == raw) return locale;
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}
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return null;
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}
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/// Persists [locale] and applies it immediately.
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Future<void> setLocale(AppLocale locale) async {
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await _store.write(_key, locale.name);
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await LocaleSettings.setLocale(locale);
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}
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/// Forgets the explicit choice and follows the device language from now on.
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Future<void> useDeviceLocale() async {
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await _store.write(_key, '');
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await LocaleSettings.useDeviceLocale();
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}
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}
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