Reception only ran inside an open ChatScreen for a known peer, so a first message from a new peer was invisible: nothing in local storage -> nothing in the inbox list -> you never opened the chat -> you never subscribed. Add InboxService: one long-lived NIP-17 inbox subscription for the whole app (foreground), persisting every incoming message to MessageStore and firing a 'changes' signal the inbox list live-reloads on. Reconnects when the network returns; degrades to nothing offline. Started from main when a social identity exists. Make MessageStore.append idempotent (dedup by sender+timestamp+text) and serialized behind a write lock — the global listener and an open chat's own subscription now write the same conversation concurrently and relays re-deliver stored gift wraps on every resubscribe. Tests for both. Known trade-offs (follow-ups): foreground-only (no push yet); each of InboxService/ChatScreen/MarketScreen opens its own RelayPool (a shared connection is a later optimization).
140 lines
4.8 KiB
Dart
140 lines
4.8 KiB
Dart
import 'dart:async';
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import 'package:commons_core/commons_core.dart';
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import 'package:connectivity_plus/connectivity_plus.dart';
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import 'package:flutter/foundation.dart';
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import 'message_store.dart';
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import 'profile_cache.dart';
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import 'social_service.dart';
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import 'social_settings.dart';
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/// App-wide inbox listener for private messages (NIP-17).
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///
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/// Without this, a message only arrived while its specific chat screen was
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/// open — so a first message from a new peer was invisible (nothing in local
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/// storage, so nothing in the inbox list, so you never opened the chat, so you
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/// never subscribed). This keeps ONE long-lived subscription for the whole app
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/// while online: it persists every incoming message to the [MessageStore] and
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/// fires [changes] so the inbox list refreshes. Reconnects when the network
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/// returns; degrades to nothing offline (local-first).
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///
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/// Foreground only — background/push delivery is a later concern.
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class InboxService {
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InboxService({
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required SocialService social,
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required SocialSettings settings,
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required MessageStore store,
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ProfileCache? profileCache,
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}) : _social = social,
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_settings = settings,
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_store = store,
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_profileCache = profileCache;
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final SocialService _social;
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final SocialSettings _settings;
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final MessageStore _store;
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final ProfileCache? _profileCache;
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final _changes = StreamController<void>.broadcast();
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SocialSession? _session;
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StreamSubscription<PrivateMessage>? _inboxSub;
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StreamSubscription<List<ConnectivityResult>>? _connSub;
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bool _started = false;
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bool _connecting = false;
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/// Fires (with no payload) after a NEW message is persisted — the inbox list
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/// listens to this to reload. Broadcast, so several screens can listen.
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Stream<void> get changes => _changes.stream;
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/// Begins listening. Idempotent. Connects now if online, and (re)connects
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/// whenever the network returns. Safe to call once at app start.
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Future<void> start() async {
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if (_started) return;
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_started = true;
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try {
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_connSub = Connectivity().onConnectivityChanged.listen((results) {
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final offline =
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results.isEmpty || results.every((r) => r == ConnectivityResult.none);
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if (offline) {
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_dropSession();
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} else {
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unawaited(_connect());
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}
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});
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} catch (_) {
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// Platform without connectivity support — just try once below.
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}
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await _connect();
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}
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/// Opens a session and subscribes to the inbox, if not already connected.
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/// Guarded so overlapping connectivity events can't open two sessions.
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Future<void> _connect() async {
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if (_session != null || _connecting) return; // already (being) connected
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_connecting = true;
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try {
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final relays = await _settings.relayUrls();
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if (relays.isEmpty) return; // offline / unconfigured
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final session = await _social.openSession(relays);
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if (!_started) {
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await session.close(); // stopped while connecting
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return;
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}
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_session = session;
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_inboxSub = session.messages.inbox().listen(
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ingest,
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onError: (_) => _dropSession(), // relay dropped — retry on next change
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);
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} catch (_) {
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// No relay reachable — a later connectivity change retries.
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} finally {
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_connecting = false;
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}
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}
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/// Persists one incoming [message] (deduped) and, when it's new, fires
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/// [changes] and best-effort caches the sender's display name. Separated from
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/// the transport so it can be unit-tested without a relay.
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@visibleForTesting
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Future<void> ingest(PrivateMessage message) async {
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final stored = await _store.append(message.fromPubkey, message);
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if (!stored) return; // a re-delivered duplicate
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if (!_changes.isClosed) _changes.add(null);
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await _cacheName(message.fromPubkey);
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}
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Future<void> _cacheName(String peerPubkey) async {
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final cache = _profileCache;
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final session = _session;
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if (cache == null || session == null) return;
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if (await cache.name(peerPubkey) != null) return; // already known
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try {
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final profile = await session.profile.fetch(peerPubkey);
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if (profile != null && profile.name.isNotEmpty) {
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await cache.setName(peerPubkey, profile.name);
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if (!_changes.isClosed) _changes.add(null); // re-render with the name
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}
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} catch (_) {
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// best effort — the short key shows meanwhile
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}
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}
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void _dropSession() {
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unawaited(_inboxSub?.cancel());
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_inboxSub = null;
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unawaited(_session?.close());
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_session = null;
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}
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Future<void> stop() async {
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_started = false;
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await _connSub?.cancel();
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_connSub = null;
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await _inboxSub?.cancel();
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_inboxSub = null;
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await _session?.close();
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_session = null;
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if (!_changes.isClosed) await _changes.close();
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}
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}
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