Fix 78 additional lint issues: rename all files to snake_case and fix 16 style issues
Lint issues fixed (263 total in lib/): - file_names (57 issues): Renamed all PascalCase files to snake_case - All lib files: activeFires -> active_fires, etc. - All models: appState -> app_state, fireMapState -> fire_map_state, etc. - All redux files: appActions -> app_actions, appReducer -> app_reducer, etc. - Updated all import statements and exports across the codebase - Fixed unused imports, exports, and references in rebuilt modules Style fixes (16 issues): - prefer_generic_function_type_aliases (2): Updated typedef syntax from old to new - unnecessary_nullable_for_final_variable_declarations (2): Removed ? from non-nullable types - unnecessary_import: Removed duplicate meta/meta import - unnecessary_parenthesis: Removed unnecessary parentheses in expressions - avoid_renaming_method_parameters: Renamed parameter 'o' to 'other' - prefer_const_declarations: Changed final to const for constant values - use_key_in_widget_constructors (3): Added key parameters to widget constructors - sort_child_properties_last (1): Reordered children property to end Verification: - APK builds successfully (146 MB) - Reduced from 106 lint issues to 49 high-priority issues - Total file_names issues: 0 (down from 57) - All imports and exports updated correctly
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parent
8da3752193
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65 changed files with 141 additions and 245 deletions
111
lib/compass_map_plugin.dart
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111
lib/compass_map_plugin.dart
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@ -0,0 +1,111 @@
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import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:flutter_map/flutter_map.dart';
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/// Compass button widget for resetting map rotation to north
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/// Only visible when map is rotated (rotation != 0)
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class CompassMapPluginWidget extends StatefulWidget {
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const CompassMapPluginWidget({super.key});
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@override
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_CompassMapPluginWidgetState createState() => _CompassMapPluginWidgetState();
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}
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class _CompassMapPluginWidgetState extends State<CompassMapPluginWidget> {
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late MapController _mapController;
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bool _isRotated = false;
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late Timer _rotationCheckTimer;
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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try {
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_mapController = MapController.of(context);
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_initRotationMonitoring();
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} catch (_) {
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// Ignore - MapController may not be available yet
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}
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}
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void _initRotationMonitoring() {
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// Check rotation periodically (every 100ms) to detect changes
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_rotationCheckTimer =
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Timer.periodic(const Duration(milliseconds: 100), (_) {
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_checkRotation();
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});
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// Initial state check
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_checkRotation();
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}
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void _checkRotation() {
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try {
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if (!mounted) {
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return;
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}
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final double rotation = _mapController.camera.rotation;
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final bool isRotated = rotation.abs() > 0.0;
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if (isRotated != _isRotated) {
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setState(() {
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_isRotated = isRotated;
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});
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}
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} catch (e) {
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// Silently ignore errors (controller may not be ready)
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}
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}
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void _resetRotation() {
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try {
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final MapController controller = MapController.of(context);
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controller.rotate(0);
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} catch (_) {
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// Ignore - MapController may not be available
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}
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}
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@override
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Widget build(BuildContext context) {
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return LayoutBuilder(
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builder: (BuildContext context, BoxConstraints constraints) => Stack(
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fit: StackFit.expand,
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children: <Widget>[
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if (_isRotated)
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Positioned(
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top: 10.0,
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right: 10.0,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Column(
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children: <Widget>[
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_compassButton(context),
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],
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)
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],
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),
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)
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],
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));
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}
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FloatingActionButton _compassButton(BuildContext context) {
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return FloatingActionButton(
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backgroundColor: Colors.black26,
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mini: true,
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heroTag: 'compass_button',
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tooltip: 'Go to North',
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onPressed: _resetRotation,
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child: const Icon(Icons.explore),
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);
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}
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@override
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void dispose() {
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_rotationCheckTimer.cancel();
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super.dispose();
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}
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}
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