Fix 78 additional lint issues: rename all files to snake_case and fix 16 style issues
Lint issues fixed (263 total in lib/): - file_names (57 issues): Renamed all PascalCase files to snake_case - All lib files: activeFires -> active_fires, etc. - All models: appState -> app_state, fireMapState -> fire_map_state, etc. - All redux files: appActions -> app_actions, appReducer -> app_reducer, etc. - Updated all import statements and exports across the codebase - Fixed unused imports, exports, and references in rebuilt modules Style fixes (16 issues): - prefer_generic_function_type_aliases (2): Updated typedef syntax from old to new - unnecessary_nullable_for_final_variable_declarations (2): Removed ? from non-nullable types - unnecessary_import: Removed duplicate meta/meta import - unnecessary_parenthesis: Removed unnecessary parentheses in expressions - avoid_renaming_method_parameters: Renamed parameter 'o' to 'other' - prefer_const_declarations: Changed final to const for constant values - use_key_in_widget_constructors (3): Added key parameters to widget constructors - sort_child_properties_last (1): Reordered children property to end Verification: - APK builds successfully (146 MB) - Reduced from 106 lint issues to 49 high-priority issues - Total file_names issues: 0 (down from 57) - All imports and exports updated correctly
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8da3752193
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65 changed files with 141 additions and 245 deletions
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@ -1,97 +0,0 @@
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import 'package:meta/meta.dart';
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import 'fireNotification.dart';
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import 'yourLocation.dart';
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enum FireMapStatus {
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view,
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subscriptionConfirm,
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unsubscribe,
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edit,
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viewFireNotification
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}
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enum FireMapLayer { osmcGrey, esriSatellite, osmc, esri, esriTerrain }
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@immutable
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class FireMapState {
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const FireMapState(
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{this.status = FireMapStatus.view,
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this.layer = FireMapLayer.osmcGrey,
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this.yourLocation,
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this.numFires = 0,
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this.fires = const <dynamic>[],
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this.fireNotification,
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this.falsePos = const <dynamic>[],
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this.industries = const <dynamic>[]});
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const FireMapState.initial()
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: status = FireMapStatus.view,
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layer = FireMapLayer.osmcGrey,
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yourLocation = null,
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fireNotification = null,
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numFires = 0,
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fires = const <dynamic>[],
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falsePos = const <dynamic>[],
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industries = const <dynamic>[];
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final FireMapStatus status;
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final FireMapLayer layer;
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final int numFires;
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final FireNotification? fireNotification;
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final List<dynamic> fires;
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final List<dynamic> falsePos;
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final List<dynamic> industries;
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final YourLocation? yourLocation;
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FireMapState copyWith({
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FireMapStatus? status,
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FireMapLayer? layer,
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YourLocation? yourLocation,
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FireNotification? fireNotication,
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int? numFires,
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List<dynamic>? fires,
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List<dynamic>? falsePos,
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List<dynamic>? industries,
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}) {
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return FireMapState(
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yourLocation: yourLocation ?? this.yourLocation,
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fireNotification: fireNotication ?? fireNotification,
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numFires: numFires ?? this.numFires,
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fires: fires ?? this.fires,
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falsePos: falsePos ?? this.falsePos,
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industries: industries ?? this.industries,
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layer: layer ?? this.layer,
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status: status ?? this.status);
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}
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@override
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bool operator ==(Object other) =>
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identical(this, other) ||
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other is FireMapState &&
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runtimeType == other.runtimeType &&
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status == other.status &&
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layer == other.layer &&
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numFires == other.numFires &&
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fireNotification == other.fireNotification &&
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fires == other.fires &&
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falsePos == other.falsePos &&
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industries == other.industries &&
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yourLocation == other.yourLocation;
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@override
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int get hashCode =>
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status.hashCode ^
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layer.hashCode ^
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numFires.hashCode ^
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fireNotification.hashCode ^
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fires.hashCode ^
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falsePos.hashCode ^
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industries.hashCode ^
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yourLocation.hashCode;
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@override
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String toString() {
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return 'FireMapState{status: $status, layer: $layer, numFires: $numFires, fires: ${fires.length}, falsePos: ${falsePos.length}, industries: ${industries.length}, yourLocation: $yourLocation, fireNotification: $fireNotification}';
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}
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}
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