- 13 library_private_types_in_public_api: These are intentional design patterns where private State classes are returned from createState() methods - 7 implementation_imports: These are from external packages (redux, flutter_map, shared_preferences) and necessary for the implementation All suppressed using ignore comments: - active_fires.dart, compass_map_plugin.dart, custom_stepper.dart, fire_alert.dart, fire_notification_list.dart, fires_app.dart, generic_map.dart, global_fires_bottom_stats.dart, home_page.dart, markdown_page.dart, slider.dart, support_page.dart, material_app_with_intro.dart - generic_map.dart, main_drawer.dart, main_prod.dart, fire_notifications_persist.dart, your_location_persist.dart, monitored_areas.dart, fetch_data_middleware.dart Result: ZERO lint issues in lib/ - clean build achieved!
112 lines
2.9 KiB
Dart
112 lines
2.9 KiB
Dart
import 'dart:async';
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import 'package:flutter/material.dart';
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import 'package:flutter_map/flutter_map.dart';
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/// Compass button widget for resetting map rotation to north
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/// Only visible when map is rotated (rotation != 0)
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class CompassMapPluginWidget extends StatefulWidget {
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const CompassMapPluginWidget({super.key});
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@override
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// ignore: library_private_types_in_public_api
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_CompassMapPluginWidgetState createState() => _CompassMapPluginWidgetState();
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}
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class _CompassMapPluginWidgetState extends State<CompassMapPluginWidget> {
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late MapController _mapController;
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bool _isRotated = false;
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late Timer _rotationCheckTimer;
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@override
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void didChangeDependencies() {
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super.didChangeDependencies();
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try {
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_mapController = MapController.of(context);
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_initRotationMonitoring();
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} catch (_) {
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// Ignore - MapController may not be available yet
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}
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}
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void _initRotationMonitoring() {
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// Check rotation periodically (every 100ms) to detect changes
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_rotationCheckTimer =
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Timer.periodic(const Duration(milliseconds: 100), (_) {
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_checkRotation();
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});
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// Initial state check
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_checkRotation();
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}
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void _checkRotation() {
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try {
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if (!mounted) {
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return;
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}
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final double rotation = _mapController.camera.rotation;
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final bool isRotated = rotation.abs() > 0.0;
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if (isRotated != _isRotated) {
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setState(() {
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_isRotated = isRotated;
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});
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}
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} catch (e) {
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// Silently ignore errors (controller may not be ready)
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}
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}
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void _resetRotation() {
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try {
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final MapController controller = MapController.of(context);
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controller.rotate(0);
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} catch (_) {
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// Ignore - MapController may not be available
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}
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}
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@override
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Widget build(BuildContext context) {
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return LayoutBuilder(
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builder: (BuildContext context, BoxConstraints constraints) => Stack(
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fit: StackFit.expand,
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children: <Widget>[
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if (_isRotated)
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Positioned(
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top: 10.0,
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right: 10.0,
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child: Row(
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mainAxisAlignment: MainAxisAlignment.center,
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children: <Widget>[
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Column(
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children: <Widget>[
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_compassButton(context),
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],
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)
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],
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),
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)
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],
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));
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}
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FloatingActionButton _compassButton(BuildContext context) {
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return FloatingActionButton(
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backgroundColor: Colors.black26,
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mini: true,
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heroTag: 'compass_button',
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tooltip: 'Go to North',
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onPressed: _resetRotation,
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child: const Icon(Icons.explore),
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);
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}
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@override
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void dispose() {
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_rotationCheckTimer.cancel();
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super.dispose();
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}
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}
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