storeUnion checked `typeof union === 'object'` as its "did this work"
guard, but typeof null is also 'object' — so a worker call that failed
(caught upstream, leaving union as its initial null) looked identical
to a legitimate "zero valid subscriptions" result, and got silently
stored as the string "null" instead of being treated as a failure.
This is exactly what corrupted subs-public-union/subs-private-union on
staging just now, while chasing the missing-turf-deps bug.
storeUnion is now only called once calcUnionAsync has actually
resolved; process() and incrementalAdd() catch failures themselves and
skip storing anything, leaving the previous (still valid) union alone.
A full recreate() over 7k+ subscriptions takes ~20 minutes even in a
worker thread — fine for not blocking the site, but means a new zone
takes ages to show up on the map. Since union only grows when adding a
circle, a new subscription can just be merged into the union already
stored (one turf.union call) instead of rebuilding the whole chain.
changed/removed still trigger a full recreate() (union can't be
"subtracted" from safely), and incrementalAdd falls back to a full
recreate whenever the stored count isn't exactly one behind what's
expected, rather than risk merging into stale state. Both paths now
share one serialized queue (FIFO for adds, coalesced for recomputes)
so they never race on the same stored union.
The previous fix (yielding to the event loop between turf.union calls)
was not enough: once the merged polygon gets complex with thousands of
subscriptions, a single turf.union call can itself take seconds, and
yielding between iterations doesn't help when one iteration alone
blocks that long. Confirmed in staging: the site was still fully
unresponsive (Cloudflare 524, curl hanging 2+ minutes, healthcheck
failing) while a recompute ran.
Validation/decoration (addNoisy/noNoisy, cheap) stays on the main
thread; the actual circle+union chain now runs in a worker_thread
(private/workers/unionWorker.js, plain CommonJS so meteor build copies
it verbatim instead of compiling it) so the main event loop serving
DDP/HTTP is never blocked by it, regardless of how slow any single
turf call gets.
Every subscription add/change/remove recomputed the full geo union
over all 7k+ subscriptions with a synchronous turf.union chain,
freezing the single Node event loop (and thus DDP/HTTP) for minutes.
The same recompute also runs at startup ("Subs union outdated"),
so every restart froze the site too.
calcUnionAsync yields to the event loop periodically during the
union chain, and subsUnion.js now fires recomputes without blocking
Meteor.startup or the observer callbacks, serializing overlapping
triggers instead of stacking them.
Retira import './segfaults' (workaround de crash obsoleto) y añade
leaflet-workaround.js (shims global window/document/navigator para
render de Leaflet en servidor). Ajustes menores en publications de
FalsePositives y subsUnion.