The previous fix (yielding to the event loop between turf.union calls)
was not enough: once the merged polygon gets complex with thousands of
subscriptions, a single turf.union call can itself take seconds, and
yielding between iterations doesn't help when one iteration alone
blocks that long. Confirmed in staging: the site was still fully
unresponsive (Cloudflare 524, curl hanging 2+ minutes, healthcheck
failing) while a recompute ran.
Validation/decoration (addNoisy/noNoisy, cheap) stays on the main
thread; the actual circle+union chain now runs in a worker_thread
(private/workers/unionWorker.js, plain CommonJS so meteor build copies
it verbatim instead of compiling it) so the main event loop serving
DDP/HTTP is never blocked by it, regardless of how slow any single
turf call gets.
Every subscription add/change/remove recomputed the full geo union
over all 7k+ subscriptions with a synchronous turf.union chain,
freezing the single Node event loop (and thus DDP/HTTP) for minutes.
The same recompute also runs at startup ("Subs union outdated"),
so every restart froze the site too.
calcUnionAsync yields to the event loop periodically during the
union chain, and subsUnion.js now fires recomputes without blocking
Meteor.startup or the observer callbacks, serializing overlapping
triggers instead of stacking them.