The previous side-effect-import fix didn't work: the app's own npm deps
(installed by `meteor build`) live in programs/server/npm/node_modules,
a SIBLING of programs/server/assets, not an ancestor of it. Node's
require() only walks up parent directories looking for node_modules,
so require('@turf/circle') from the worker asset script could never
find it regardless of what gets imported elsewhere in the app — it
kept failing with "Cannot find module '@turf/circle'" even after that
fix was deployed.
calcUnionAsync.js (Meteor-compiled code, which already knows how to
locate the app's npm deps) now resolves the three turf package paths
itself and hands them to the worker via workerData; the worker
requires them by absolute path instead of bare specifier.
A full recreate() over 7k+ subscriptions takes ~20 minutes even in a
worker thread — fine for not blocking the site, but means a new zone
takes ages to show up on the map. Since union only grows when adding a
circle, a new subscription can just be merged into the union already
stored (one turf.union call) instead of rebuilding the whole chain.
changed/removed still trigger a full recreate() (union can't be
"subtracted" from safely), and incrementalAdd falls back to a full
recreate whenever the stored count isn't exactly one behind what's
expected, rather than risk merging into stale state. Both paths now
share one serialized queue (FIFO for adds, coalesced for recomputes)
so they never race on the same stored union.
The previous fix (yielding to the event loop between turf.union calls)
was not enough: once the merged polygon gets complex with thousands of
subscriptions, a single turf.union call can itself take seconds, and
yielding between iterations doesn't help when one iteration alone
blocks that long. Confirmed in staging: the site was still fully
unresponsive (Cloudflare 524, curl hanging 2+ minutes, healthcheck
failing) while a recompute ran.
Validation/decoration (addNoisy/noNoisy, cheap) stays on the main
thread; the actual circle+union chain now runs in a worker_thread
(private/workers/unionWorker.js, plain CommonJS so meteor build copies
it verbatim instead of compiling it) so the main event loop serving
DDP/HTTP is never blocked by it, regardless of how slow any single
turf call gets.
- Add support for welcome email on user creation (both OAuth and password users)
- Add support for html/text templating on verify email.
- Add support for html/text templating on reset password.
- Add handlers for converting Handlebars templates to HTML and text (template agnostic).
- Add helper function sendEmail() for compiling and sending templates via Email.send() (SMTP).